2013 -

Play with Human Nature and Social Constructs

Neovers was a personal project of 7 browser-based games that were played by millions of users and featured in several publications before the site was retired in 2017. A labyrinthian gameplay and surrealist visuals communicate themes like environmentalism, the end of the world, family dynamics, alienation, and selfhood.


Concept, Game Development, Illustration, Website Development, Branding


Adobe Flash, Actionscript, HTML5, CSS, Javascript, PHP

Available at


Neovers Website Screenshot


Evoke by Neovers

"Spot-the-difference games are a dime a dozen, but in the right hands they can be a work of art. Ronnie Pence's Evoke provides a surreal and artistic twist to the genre with ten different 'planets' that offer dreamy mirror worlds in a state of subtle disarray." --Jeremy Hobbs []


Evoke is the first game that was released by Neovers on March 17, 2012. It’s one of the most popular games to date, garnering millions of gameplays--as well as dozens of reviews and walkthroughs. The game established the surrealist style of the Neovers and helped inform future themes.

Thoughtform by Neovers


Thoughtform is an action platformer released on August 11, 2012. It tells the story of a young man and his Thoughtform--a concept from Western esotericism where “ethereal objects” are generated from the thoughts and feelings of their creator. In the game, a boy named Red takes a trip through his own psyche, facing trauma and abuse from the people he trusts most. Can his Thoughtform rescue him from this darkness, or will he be consumed by it?

Vexare by Neovers


Vexare tells the story of an environmental activist who has been cast out of her home and spends her days protecting the planet despite being under their constant attack.

Foxglove by Neovers


Foxglove is a point-and-click escape game about a boy and his drug-induced attempt to save his younger brother from an untimely death.


Neovers Logo

The Neovers logo is a symbol inspired by the infinite monkey theorem, in which "a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, such as the complete works of William Shakespeare."